![]() It is generally recommended to use the syntax $(#variable.include) instead of $(#variable)/include, as it provides additional flexibility and is otherwise exactly identical in functionality (see mini tutorial). ![]() However, a user can redefine them if another setup is desired. The members include and lib are by default aliases for base /include and base /lib, respectively. The member base resolves to the same value as the variable name uses without a member (alias). The Code::Blocks team provides a list of recommended variables for known packages. This way, the amount of information that the user needs to provide is minimised. Although you can choose anything for a variable name in principle, it is advisable to pick a known identifier for common packages. Names are freely definable, while some of the members are built into the IDE. ![]() Global compiler variables are structured every variable consists of a name and an optional member. Global compiler variables in Code::Blocks are discriminated from per-project variables by a leading hash sign. No local layout information ever needs to be changed more than once. Global compiler variables allow you to set up a project once, and any number of developers using any number of different filesystem layouts will be able to compile and develop the project. ![]() The concept of global compiler variables is an unique new solution for Code::Blocks which addresses this problem. If one does not pay attention, this can happen easily for example after changing a build flag to make a release build. In the case of project files, care must be taken to not accidentially commit a locally modified copy. ![]() Working as a developer on a project which relies on 3rd party libraries involves a lot of unnecessary repetitive tasks, such as setting up build variables according to the local filesystem layout. ![]()
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